Service

Interactive installations

Installations people can touch, move through and remember, for museums, brands and public spaces. The studio designs the experience and builds the realtime system behind it, with graphics, sensors, LED and projection.

Best for
Agencies, museums, venues, public spaces, AV and production partners
Output
Interaction model, realtime software, integration plan, runbook, handover

Focus

  1. Shape the visitor interaction before screens, sensors, or hardware are specified.
  2. Connect realtime visuals, data, controllers, media, and operator states.
  3. Build with venue reality, AV partners, maintenance, and handover in mind.

When to bring us in

A public experience needs a clear creative idea and the technical system to run it reliably in space.

A venue needs a living centerpiece

Museum galleries, brand spaces, launches, and public environments where visitors need something they can see, touch, and remember.

The content has to run in space

Realtime visuals, LED walls, projection, sensors, controllers, media servers, and show operators need one coherent system.

The work cannot be a fragile demo

The software needs calibration, documentation, fallback behaviour, and a practical handover for people who will run it.

What gets built

A runnable public system with the visual layer, control logic, integration plan, and operating documentation aligned.

  • Interaction logicInteraction model, screen logic, and visual direction for the public experience.
  • Live systemRealtime graphics, WebGL, projection, LED, sensor, controller, or show-control software.
  • Media pipelineData, content, and media flow that can be tested before installation day.
  • Production bridgeTechnical coordination notes for AV, fabrication, production, and venue teams.
  • RunbookCalibration plan, operator instructions, fallback states, and handover documentation.